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商业银行虚拟化资源池的设计与实现 学位论文
2015, 2014
徐克周
收藏  |  浏览/下载:3/0  |  提交时间:2016/01/12
基于symbian OS的智能手机信息管理系统的研究 学位论文
2011, 2011
林春敏
收藏  |  浏览/下载:5/0  |  提交时间:2016/02/14
商业银行PC服务器虚拟化方案的设计与实现 学位论文
2011, 2011
杨武
收藏  |  浏览/下载:3/0  |  提交时间:2016/02/14
a fault-tolerant scheme for complex transaction patterns in j2ee 会议论文
10th IEEE International Enterprise Distributed Object Computing Conference, Hong Kong, PEOPLES R CHINA, OCT 16-20,
Zuo Lin; Liu Shaohua; Wei Jun
收藏  |  浏览/下载:18/0  |  提交时间:2011/07/28
a fault-tolerant scheme for complex transaction patterns in j2ee 会议论文
10th IEEE International Enterprise Distributed Object Computing Conference, Hong Kong, PEOPLES R CHINA, OCT 16-20,
Zuo Lin; Liu Shaohua; Wei Jun
收藏  |  浏览/下载:14/0  |  提交时间:2011/07/28
Study of navigation based on intelligent avatar with mobile virtual reality 会议论文
IET International Conference on Wireless Mobile and Multimedia Networks Proceedings, ICWMMN 2006,, Hangzhou, China, November 6, 2006 - November 9,2006
Jun, Ma; Hengjun, Zhu; Jianhua, Gong Source
收藏  |  浏览/下载:21/0  |  提交时间:2014/12/07
Recent advances in wireless communications and the hardware performance of handset devices make possible the combination of navigation technology with mobile virtual reality (MVR). In this paper  we describe a navigation method that uses intelligent avatar (IA) and been realized in a distributed architecture. In the method  complicated A* wayfinding algorithm is applied to obtain the set of smell points (SSP) on PC server (PCS)  thereafter handset client (HC) will receive the SSP via wireless network and create an IA to lead the user along the route controlled by the SSP. During navigation  the IA can apperceive the status of user's avatar in virtual environment regularly and then adjust its travel speed in order to complete harmoniously the navigation task for the user. Furthermore  the rendering of IA adopts the technology of dynamic impostor and the method of distributed rendering. In order to reduce the occupation of wireless network bandwidth  we present two methods and name them as levels of action (LOA) and simple texture compression.  


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