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Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation
Hyo-JeongSo; MatthewGaydos; SeungjaeOh
刊名IEEE Transactions on Learning Technologies
2018
卷号Vol.11 No.1页码:115-127
关键词Glass Augmented reality Education Visualization Games Sequential analysis Electronic mail Augmented Reality wearable technology embodied interaction informal learning refraction of light
ISSN号1939-1382
URL标识查看原文
公开日期[db:dc_date_available]
内容类型期刊论文
URI标识http://www.corc.org.cn/handle/1471x/5349443
专题上海电子信息职业技术学院
作者单位1.Incheon, Korea
2.Seoul, Republic of Korea
3.Pohang, Gyeongbuk, Korea
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Hyo-JeongSo,MatthewGaydos,SeungjaeOh. Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation[J]. IEEE Transactions on Learning Technologies,2018,Vol.11 No.1:115-127.
APA Hyo-JeongSo,MatthewGaydos,&SeungjaeOh.(2018).Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation.IEEE Transactions on Learning Technologies,Vol.11 No.1,115-127.
MLA Hyo-JeongSo,et al."Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation".IEEE Transactions on Learning Technologies Vol.11 No.1(2018):115-127.
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