Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation | |
Hyo-JeongSo; MatthewGaydos; SeungjaeOh | |
刊名 | IEEE Transactions on Learning Technologies |
2018 | |
卷号 | Vol.11 No.1页码:115-127 |
关键词 | Glass Augmented reality Education Visualization Games Sequential analysis Electronic mail Augmented Reality wearable technology embodied interaction informal learning refraction of light |
ISSN号 | 1939-1382 |
URL标识 | 查看原文 |
公开日期 | [db:dc_date_available] |
内容类型 | 期刊论文 |
URI标识 | http://www.corc.org.cn/handle/1471x/5349443 |
专题 | 上海电子信息职业技术学院 |
作者单位 | 1.Incheon, Korea 2.Seoul, Republic of Korea 3.Pohang, Gyeongbuk, Korea |
推荐引用方式 GB/T 7714 | Hyo-JeongSo,MatthewGaydos,SeungjaeOh. Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation[J]. IEEE Transactions on Learning Technologies,2018,Vol.11 No.1:115-127. |
APA | Hyo-JeongSo,MatthewGaydos,&SeungjaeOh.(2018).Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation.IEEE Transactions on Learning Technologies,Vol.11 No.1,115-127. |
MLA | Hyo-JeongSo,et al."Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation".IEEE Transactions on Learning Technologies Vol.11 No.1(2018):115-127. |
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