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Real-time ocean simulation in dynamic sky environment
Li, Qicheng ; Chen, Haogang ; Wang, Guoping ; Dong, Shihai
刊名jisuanji fuzhu sheji yu tuxingxue xuebaojournal of computer aided design and computer graphics
2007
英文摘要In this paper, a real-time method for simulating integrated ocean environment, including sky sphere, atmospheric system and ocean wave model, is proposed. By this method, the effect of cloud floating in sky sphere is obtained through texture perturbation, while the atmospheric system realizes the air scattering and absorbing effect. The ocean wave model constructs ocean surface mesh by sine wave and realizes the bumping effect of ocean surface through normal disturbance of bump map method. For the lightening computation of ocean wave, the incident ray can be obtained by sampling the sky sphere and the reflecting light ray can then be calculated through the principle of mirror reflection. The proposed algorithm can be easily accelerated by GPU hardware. Experiments show that the method is easy to implement, and is effective to render ocean at high frame rate.; EI; 0; 2; 172-177; 19
语种英语
内容类型期刊论文
源URL[http://ir.pku.edu.cn/handle/20.500.11897/294228]  
专题信息科学技术学院
推荐引用方式
GB/T 7714
Li, Qicheng,Chen, Haogang,Wang, Guoping,et al. Real-time ocean simulation in dynamic sky environment[J]. jisuanji fuzhu sheji yu tuxingxue xuebaojournal of computer aided design and computer graphics,2007.
APA Li, Qicheng,Chen, Haogang,Wang, Guoping,&Dong, Shihai.(2007).Real-time ocean simulation in dynamic sky environment.jisuanji fuzhu sheji yu tuxingxue xuebaojournal of computer aided design and computer graphics.
MLA Li, Qicheng,et al."Real-time ocean simulation in dynamic sky environment".jisuanji fuzhu sheji yu tuxingxue xuebaojournal of computer aided design and computer graphics (2007).
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