Computing Restricted Voronoi Diagram on Graphics Hardware | |
Han, Jiawei1; Yan, Dong-Ming2; Wang, Lili1; Zhao, Qinping1 | |
2017 | |
会议日期 | 2017-10-17 |
会议地点 | Taiwan |
英文摘要 |
The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing RVDs. However, such algorithms still cannot compute RVDs in realtime. In this short paper, we propose an efficient algorithm for computing
RVDs on graphics hardware. We demonstrate the robustness and the efficiency of the proposed GPU algorithm by applying it to surface remeshing based on centroidal Voronoi tessellation. |
内容类型 | 会议论文 |
源URL | [http://ir.ia.ac.cn/handle/173211/15493] |
专题 | 自动化研究所_模式识别国家重点实验室_多媒体计算与图形学团队 |
作者单位 | 1.State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University 2.National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, China |
推荐引用方式 GB/T 7714 | Han, Jiawei,Yan, Dong-Ming,Wang, Lili,et al. Computing Restricted Voronoi Diagram on Graphics Hardware[C]. 见:. Taiwan. 2017-10-17. |
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